

When making your initial meld you may make as many melds as you need to reach the requirements, meaning you may start several melds of three or more cards. Your current score determines how valuable your initial melding must be to be legal. The points associated with the cards described above are used when determining a melds score.

Some requirements need to be met for a player to start melding each round. They are each worth 1000 points.Ī seven canasta consists of seven 7s and may not contain any wild cards. They are marked by having a black card on top of the canasta.Ī wild canasta contains 7 wild cards. When starting a mixed meld to finishing a mixed canasta you must have at least 2 natural cards and never more than 3 wild cards. They are marked by having a red card on top of the canasta.Ī Black canasta has both natural and wild cards all of the same rank and is worth 300 points.

Red canastas have 7 cards all of the same rank with no wild cards. The four types of canastas are Red, Black, Wild, and Sevens. Once a meld of a certain rank is completed, however, you may start another of the same rank.Ī Canastas is a completed meld that has 7 cards and falls into one of 4 categories. You may also never have two melds of the same rank at the same time. Once seven cards are reached it becomes a canasta. A meld cannot have more than 7 cards added to it. CANASTAS AND MELDSĪ meld consists of three or more cards that may be later added to. Kings through 8s are worth 10 points each, and 7s through 4s and black 3s are all worth 5 points each. The cards have values associated with them for meld requirements (discussed below). If a black three is discarded to the discard pile it freezes the pile only for the next turn until it is covered with the next discard. it does not, however, score a player a canasta bonus. (No wilds may be used.) It is the only meld that may have more than 7 cards. When a player is going out, they may meld as many black threes as you would like. See scoring below for more details.īlack threes cannot be placed in melds except when a player is going out. Red threes do not count towards your meld requirements. Whenever a player later draws the pile, they must immediately meld the red three. Red threes must be immediately placed with your melds upon drawing them, and if the first card in the discard pile is red three it freezes the pile. There may never be more the 3 wild cards in any meld or canasta. Jokers and twos are wild cards and can be played to represent any of the cards above. Card Rankings and Point ValuesĪll suits are ranked Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, and 4 (low). The remaining deck is placed centrally as a draw pile and the top card is turned over to start the discard pile. After this, each player will draw an additional 11 cards that they may not look at. This deck is shuffled, and each player will draw a hand of 13 cards. The first dealer is chosen at random and passes to the left for each new deal.

The goal is for you to reach a score of 20,000 before your opponents. Railroad Canasta is a trick-taking card game for 2 or more players. TYPE OF GAME : Rummy Card Game AUDIENCE: Adult NUMBER OF PLAYERS: 2 or more Players MATERIALS: Two standard 52-card decks per player, 2 jokers per player, a way to keep score, and a flat surface. OBJECTIVE OF RAILROAD CANASTA: The objective of Railroad Canasta is to reach a score of 20,000 points.
